Éclats de la mer

Fictional world image — not installation documentation

An evolving immersive and transmedia universe

ÉCLATS
DE LA MER

An evolving immersive and transmedia universe based on the book The Sea by Andrii Dovhopol.

A book becomes inhabitable.

Water / threshold

About the project

From a book to a world

Éclats de la mer is an evolving immersive and transmedia project developed from Andrii Dovhopol's book The Sea. Rather than adapting or illustrating the book, the project transforms its inner logic into an inhabitable world.

Memory is not treated as a linear narrative. It appears through water, objects, voices, cities, dreams, fire, movement and absence. Characters leave the written page and acquire presence. Objects become interfaces. Visitors become participants and mediators between different layers of memory.

The visitor

Entering the world

The visitor does not observe the world from outside. By entering it, they become part of its structure.

They may carry a light, choose an object, speak with a character, listen, remember, leave something behind or take something further. The work is built around a path, but the path does not have to remain completely linear. Different memories, times and spaces can overlap, disappear and return.

Documentary detail — Marseille, May 2026

Documentary detail — Marseille, May 2026

No one receives the whole story. Everyone receives a fragment.

Living characters

Presences, not assistants

Some characters of The Sea are gradually becoming autonomous presences inside the work. They can encounter visitors, respond to what happens around them and, as the project develops, remember previous encounters.

Technology is not presented as the subject of the work. It is used as a means of giving continuity, memory and agency to fictional characters.

Sasha

The first interactive presence.

The One Who Waits

A presence held in suspended time.

Documentary photograph — September 2026, Marseille

Documentary photograph — September 2026, Marseille

Sasha

A presence at rest

In the first iteration, Sasha was the principal interactive presence. In the second, Sasha sleeps — while other characters begin to inhabit the world.

Objects / materials

Interfaces for memory

The work is built through things that can be held, crossed, listened to or left behind. A carpet becomes a wall. A note becomes a trace. A microphone, a mirror or a table can carry a voice from one layer of the world to another.

Physical material from the installation
Physical material from the installation
Physical material from the installation

Physical material from the installation

May 2026

First public iteration — Marseille

A small, intimate version centered around Sasha and the first experiments with an interactive literary character.

Documentary photographs — Marseille, May 2026
Documentary photographs — Marseille, May 2026

Documentary photographs — Marseille, May 2026

September 2026

Second public iteration — Marseille

An expanded spatial journey introducing objects, The One Who Waits, metro as meditation, dreams, the dry landscape and The Most Precious Thing.

Documentary photographs — Marseille, September 2026
Documentary photographs — Marseille, September 2026

Documentary photographs — Marseille, September 2026

Beyond a single exhibition

An evolving world

Éclats de la mer is conceived as a world that can continue to grow beyond a single exhibition.

Its physical installations are one form of this world. Each iteration can change its geography, its voices and the traces carried forward by visitors.

In the longer term, the structure can also open to other artists, allowing other artistic worlds, characters and narratives to connect with the existing universe.

Fictional world image — not installation documentation

Fictional world image — not installation documentation

Future development

Online world — in development

The next stage is an online evolving world in which visitors can enter its locations, encounter its characters, leave traces and participate in an expanding narrative universe.

Not counted as a public iteration
Fictional world image — not installation documentation

No one receives the whole story.

Everyone receives a fragment.

And through these fragments,

the sea begins to speak.